HexFront
Click once to set an origin, click a different tile to preview an A* route, and click the same tile again to clear it. Slate tiles are blocked, dark green tiles cost 2 movement, and light green tiles cost 1. Seeded player territory tints owned tiles and outlines only the outer border so route and selection overlays stay readable.
Viewport
1.00x
Origin
None
Selected
None
Route
Set origin
Cost / Visited
-- / --
Territory